Biblio

Case Study

Company

Class Work

Team

Flatiron

Timeline

6 Weeks

Role

UX Designer

Website

N/A

About the Subject

Product Details
Rather than fading in the age of the internet and digital media, libraries are taking on an even stronger role in community life.
As technology and automation are bringing about heightened risks of unemployment, there is a greater need for the library to help its community navigate social change. Technology is often a disruptive transition as markets seek labor reduction and cost savings through automation. Recent studies show that the failure to manage technology transitions or boosting innovation will actually “slow income growth, increase unemployment risk, and lead to fewer improvements in leisure, health, and longevity.” 

Client Business & Product Goals
How can the library, as a community “third place”, smooth the disruption of technology and automation on its community? How can the library help improve patrons’ skills and help them find employment? How can it be a resource to prepare young people for a new labor market?

The role of providing free access to information and services for everyone is central to the mission and culture of the library. In an effort to expand the economic and social opportunities provided by digital technology to all its members, the local library desires to build a digitally inclusive community.

Where to Start? (Empathize)

Click to Expand

Competitive Analysis

I did the competitive analysis to see:

  • List What type of competitors are in the field?

  • If anyone of the competitors are offering things that could be added to our app?

  • Where our app can live so that there is no competition?

Click to Expand

Survey

I did a survey to send out to potential users to try and get some quantitative data. Once I collected the info from the survey our findings showed:

  • Ages 20 – 50+

  • Majority of respondents from the Heath and Education industries

  • 70% make $75k or more

  • 47% of respondents go to the library less than once a year

  • 86% of respondents use Youtube to learn new skills

  • Majority of potential users are unaware of what the library offers

  • 52.2% would NOT use career resources at their local library

What Did I Learn From the Surveys

  • The Survey Questions Should Have Been More Targeted

  • Some of the questions were not properly worded

  • Should have posted to more professional platforms for survey takers (LinkedIn instead of reddit)

  • If you have something to offer to survey takers they are more likely to do the survey

What Was Discovered? (Define)

Persona #1 – Click to Expand
Persona #2 – Click to Expand

Personas

After taking in all the demographic information from our interviews and surveys, we did an affinity diagram to define what each user persona should exude. Once we figured that out, we were able to build two user personas of the ideal users that would be working with our app. This will allow us to concentrate on building the app for these specific users but will encompass the overwhelming majority of the users.

Problem Statement

Taking into account the qualitative data we received from our interviews, and the quantitative data from our surveys and research, we were able to affinity diagram and arrive at multiple problem statements that we combined into one statement. This problem statement is “The career minded intellectual wants to connect with the community and grow career skills virtually through their local libraries resources in a warm and welcoming environment in order to move further in their career as well as learn about new industries.”

Design Principles

The Design Principles were taken from the qualitative and quantitative data from the interviews. These principles are what we used in the design process of the app. These principles encompass what our users expect and want from using our app.

Customer Journey Map

This design artifact helped to keep me on track of what to deliver and what is expected from our users. It helps tell their story and helps to sell the story to the stakeholder of why we did certain things in the app. It adds a human side to the app and allows the stakeholder to empathize with our potential users. We could show the stakeholder the raw data to back up the decision but having something that is more visual than just data is easier for most to digest.

Is It Time To Design? (Ideate)

Divergent Low Fi Wire-framing & Prototyping

Each member of the team built out a different section of the app and tested on potential users to get feedback on what areas worked and what areas did not. This led the team to have a discussion on what each area should look like and how it should function. It was then decided which wire-framing kit to use and to start developing each section that we were assigned to do.

Convergent Mid Fidelity Wire-Framing

This is where the app started to come together. After everyone finished their layouts I went through and made sure that they followed the Wire-framing kit. Changed fonts, adjusted images and fixed simple layout mistakes.

Convergent Mid Fidelity Prototyping

Once I ran through all the wire-frames and fixed the errors, I then linked everything up and tested the prototype to make sure all worked on areas were accessible.

How Did The Testing Go? (Test Results & Reiterate)

Testing

The test was conducted in a closed office without a moderator in the room. The participant was read to what they would be doing and was shown the home-screen and was asked what they thought of it. The moderator read the tasks to the participant and gave them a copy for their use. The moderator ensured the participant that they were not being tested but the app was and to not worry if they could not get through a task. The moderator setup the recording of the screen and of the participant and asked the participant to start going through the tasks and think out loud what was going through their mind while trying to complete the tasks.

The tasks asked of the participants were:

  • Signup and select your interests. Then, Find a Mentor, Set up a Meeting with a mentor, and message a mentor

  • Sign-in and Find a Course. Sign-up for said course, download the curriculum for offline viewing.

  • Skip the Sign-in/Sign-up and Find an Event. Then, RSVP to the event and make sure it gets added to My Calendar.

Results

The Good

  • Overall users felt that the app was very easy to use and effective

  • Steps were simple, very user friendly and logical

  • User appreciated the personalized recommendations

  • “Very user-friendly” and felt everything was simple and easy to use

  • “Choosing based on industry is great”

  • Voice search option was liked

  • Enjoys the freedom in the on boarding process. Gives power to the user

  • User basically knew what to do right away

The Bad

  • Allow skipping so that user does not need to log in or sign up in order to look around app

  • Message mentor before setting them as your mentor

  • Downloading of courses for offline use needs to be easier

  • More of a clickable area to get even details

  • First and Last name on Sign Up

  • Next button on interests screen darker in color to stick out more

  • Add sharing buttons to not only events but courses too

  • Make sure able to skip all on boarding screens

  • One step closer… text on last on-boarding screen is confusing

  • Fix RSVP section of events

Future Recommendations

  • More research into how the library could offer paid certificates for completed courses

  • More user testing and surveying

  • In-person testing

  • Finding a way to get Libby to work with our app to offer e-books and audio-books